VOLTCADE

Hex Defense

strategy
advanced
VOLTCADE
Hex Defense
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Press 1-4 for a turret type, then click a hex to build. Click a turret, then U to upgrade, S to sell. Space to send wave early.
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Build turrets on a hex grid to stop waves of creeps! 4 turret types with branching specializations, 5 creep variants, boss waves, and maze-building. Brave Endless Onslaught with stacking mutators, or defend your Core in Siege Breach — creeps attack from all 6 hex edges, Sappers disable turrets, Siege Engines tank through defenses, and front collapse doubles the pressure.

Multiple systems, requires practice

Tips

  • Build maze-like paths with turrets to force creeps into longer routes.
  • Mix Slow turrets with Cannons — slowed creeps take more hits in the kill zone.
  • Send waves early for bonus gold; it compounds into stronger defenses by boss waves.
Game Guide

Hex Defense: how to play and how to score

Hex-grid tower defense with branching turret upgrades, maze building, and Siege Breach's six-edge assault.

Build turrets on a hex grid to stop waves of creeps! 4 turret types with branching specializations, 5 creep variants, boss waves, and maze-building. Brave Endless Onslaught with stacking mutators, or defend your Core in Siege Breach — creeps attack from all 6 hex edges, Sappers disable turrets, Siege Engines tank through defenses, and front collapse doubles the pressure.

How Hex Defense plays

Hex Defense is a tower defense played on a hex grid. Build turrets to stop waves of creeps before they reach your base. Four turret types — Blaster, Cannon, Laser, Slow — each have branching specializations as you upgrade. Creeps come in five varieties with different resistances, plus boss waves that reshape the threat profile.

The hex layout matters: turret placement creates the path. You're both building a wall and a maze, and the longer the maze, the more shots your turrets get per creep.

Modes and what they reward

Classic is the standard wave-by-wave mode. Endless Onslaught stacks mutators every few waves so the threat keeps mutating. Siege Breach is the chaos mode: creeps attack from all six hex edges, Sappers disable turrets, Siege Engines tank through entire defensive lines, and front collapses double the pressure.

Strategy: maze and mix

Build the maze first, then the turrets. A path that snakes through your defenses lets every turret get four or five shots per creep instead of one or two. Cutting the path short to save resources is almost always worse than spending the resources to extend it.

Mix Slow with Cannon. A slowed creep takes more hits in the cannon kill zone. Pure Cannon defenses crumble against fast waves; pure Slow defenses can't kill anything. The combination is the answer for nearly every wave.

Quick tips

  • Build maze-like paths with turrets to force creeps into longer routes.
  • Mix Slow turrets with Cannons — slowed creeps take more hits in the kill zone.
  • Send waves early for bonus gold; it compounds into stronger defenses by boss waves.