Why we built every VoltCade game from scratch
There are easier ways to ship a 17-game arcade. We picked the slow path on purpose — here's what we got out of it.
Long-form notes from the team — how we design our games, how we keep leaderboards honest, and the stories players write into the high-score tables.
There are easier ways to ship a 17-game arcade. We picked the slow path on purpose — here's what we got out of it.
A frank look at the layered defenses that protect VoltCade leaderboards — what they catch, where they don't, and how we balance friction against fun.
A short-session arcade game has to do everything in 30 seconds: hook, reward, and reset. Here's how VoltCade games are tuned for it.
Pulse Beat's capstone mode is brutal — 100 measures, one miss ends the run. Here are the stories from the first month of leaderboard runs.
With 17 games across 11 categories, picking what to play is its own problem. Here's how to navigate the catalog by mood, skill, and time available.
Most arcades push you to sign up. We don't. Here's the case for an account-free leaderboard, and the tradeoffs that come with it.