Building Dynasty Sevens: a football career that fits in a browser tab
Dynasty Sevens is the first VoltCade game you come back to for weeks rather than minutes. Here is how it is put together, and why it needed saved games.
Longer notes on how VoltCade is made: how the games are designed and built, how the leaderboards are protected, and what changed in the bigger releases.
Dynasty Sevens is the first VoltCade game you come back to for weeks rather than minutes. Here is how it is put together, and why it needed saved games.
VoltCade now has two full pinball tables, drawn entirely in code. This is what is on them, how their modes share a leaderboard, and what it took to make pinball work on a phone held sideways.
VoltCade started with no accounts at all. It has them now, and you still never need one. Here is what changed, why, and what an account does and does not do.
Most of these games were designed at a desk with a keyboard. Making all of them properly playable on a phone, in both orientations, turned up problems we would not have guessed.
There are easier ways to fill an arcade than writing every game yourself. We picked the slow path on purpose. Here is what it bought us, and what it cost.
A plain account of the checks every score passes before it appears on a board: what they catch, what they cannot, and what happens when something gets through.
A short-session arcade game has to hook, reward and reset in well under a minute. These are the rules we tune VoltCade's quick games by.
With 21 games across 11 categories, choosing what to play is its own small problem. Here is the catalog sorted by mood, skill and the time you have.