Every game was played on real phone screen sizes (iPhone SE, iPhone 13, Pixel 7, in portrait and landscape) with touch input, fixed, and then checked again by an independent review. Desktop play is unchanged except where noted.
Playing on phones
- The game fits the screen. Held sideways, the game and its controls fill the screen together, and the page lines the game up for you, including when you rotate mid-game. Held upright, the game sits right under its title, and on small phones the page scrolls just enough to show the controls under it.
- Game controls no longer cover the score. Pause, mute and fullscreen moved from on top of the game into a toolbar underneath it.
- Fullscreen works on iPhone. Safari has no fullscreen support for page elements, so the game now fills the screen with its own layout instead.
- Touch instructions everywhere. Each game shows how to play by touch on phones, and the controls sheet lists touch gestures first. The keyboard controls were also corrected for every game (several listed keys that did nothing).
- The pause button tells the truth. It now follows the game itself, so it no longer says "Resume" over a game that is already running.
- The header stays out of the way. On game pages it no longer stays pinned over the top of the game on phones, and it fits on one row on small phones, signed in or not. The accessibility panel no longer runs off the screen.
- Score entry fits a phone held sideways, with a larger close button and a Go key on the initials keyboard.
Game fixes
All 18 games got touch and small-screen fixes: bigger tap targets, HUD text that no longer overlaps the play area, layouts that fit short screens, and better multi-touch handling. Highlights:
- Neon Hockey: the AI could pin the puck in a corner and freeze the match for good, in every mode. Fixed. In Breakout Blitz, bricks lose 1 hp per hit instead of draining every frame the puck touches them, and pinning the puck against the bricks no longer shreds them.
- Stack Overflow: Architect Mode can now be won on short landscape screens.
- Shadow Grid: the Blackout Run ping cooldown is enforced, and Clockwork Heist's HUD no longer overlaps.
- Prism Drop: a hidden hint no longer swallows your first tap after a restart.
- Meteor Dodge: achievement banners wait until you have picked your upgrade.
- Glyph Forge: short landscape screens get a side HUD, so no text covers the letter tiles.
Site fixes and polish
- Game updates reach everyone. Games saved for offline play were never refreshed, so returning players were stuck on old versions. Games now update in the background and still work offline.
- The loading screen no longer covers a game that has already loaded.
- The first-visit "caching games" overlay no longer blocks the site; it is a small progress pill and skips data-saver connections.
- Fixed page errors on game pages, stale game and category counts, a missing Phase Vault thumbnail, cropped game-card titles, and doubled page titles.
- Fixed daily leaderboard, play-count and stats queries that the standard Postgres driver rejected (they passed raw dates into SQL).