VoltCade Amusement Co. · Est. 1979

PaddlewheelRoyale

A midnight card game aboard a Mississippi paddle steamer. Spell A·C·E, run the Royal Flush, light the locks and go All Aboard for multiball.

3 balls. Missions, multiball, jackpots.
3:00 on the clock. Unlimited balls, double scoring.
1 ball, starts in 3-ball multiball. Jackpots raise the multiplier to 3X.

← / Z / A / L-Shift left flipper   → / Slash / L / D / R-Shift right flipper
Space / ↓ / Enter hold & release to plunge   ↑ / W nudge
Hold & release on the right to launch  ·  Tap left / right to flip  ·  NUDGE button to bump

How to play
  • Skill shot: plunge into the blinking A·C·E lane — the gauge beside the plunger marks the E, C and A pulls; the flippers move the lit lane.
  • A·C·E lanes: light all three for bonus 2X–5X.
  • Royal Flush: drop 10·J·Q·K·A to relight a mission; every third flush lights an extra ball.
  • Missions start at the scoop (Captain’s Table): Steam Race (3 orbits or ramps), High Stakes (3 ramps), Card Sharp (4 drop hits), Boiler Room (12 pops).
  • Locks: hit all four suits to light the lock; each ramp shot then loads a ball into the paddle wheel. With two aboard, the next ramp starts All Aboard multiball.
  • Jackpots on both orbits and the ramp during multiball (+75,000 each); collect all three to light the super jackpot at the scoop (3× the jackpot). Classic jackpots keep building all game; Blitz and All In restart at 250,000.
  • Combos: different major shots within 4 s, up to 5-way. The same shot again and again scores less each time — mix it up.
  • Outlanes: the left kickback and the right outlane save start lit; roll both inlanes to relight them (kickback first).
  • Extra ball: the 2nd and 4th missions light it at the scoop.
  • Nudge gently: two DANGER warnings, then TILT loses the ball’s bonus.
GAME OVER
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